Autodesk's 3ds Max is the program used to open 3ds Encrypted MAXScript files. You can also open one of these MSE files by uploading it to MSE Decrypt, but decrypting the file is only free for the first 1 KB of data. If you think that your file is saved in the text-based format that's used for displaying models. Some MSE files might instead be 3ds Max Encrypted MAXScript files that are used to save encrypted 3ds MAXScript files (.MS) so that their source code can't be seen or changed. Your MSE file could instead be an XML -like format used to describe a 3D model or a type of compact instrument file format used to store audio data.
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Comments
commented Jan 16, 2014
Hi Klaas Just bumped into thiis build script. Looking great. I checked your blog entry for instructions. But the example you give only contains unencrypted MaxScript files as input. ( *.ms )Does your build script handle MaxScript files encrypted with the encryptScript API method? (*.mse )Alvast bedankt. |
commented Jan 16, 2014
I just noticed, by checking the script, that your build script has become more advanced than when the blog post was written. It can even do the encryption for me : encryptscripts=true It works very well. Just checked with 11 input script files. Amazing quick. |
commented Jan 16, 2014
Hi Robertino, thanks for the feedback. I must say this tool has evolved quite a bit since the time I first wrote about it. I use it for all my script deployments now, couldn't live without it. I really should post a bit more about it! Klaas |
commented Jan 16, 2014
Klaas, Yes the tool certainly evolved 'a bit'. ;) And a new or updated blog post (if you can find the time) would do it more justice. What I really like is that you set it up once, and forget about it until a file needs to be added to, or removed from deployment. Thanks a lot P.S. Also just found it on Scriptspot. |
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